How close is your game to the original? What is different? What is the same? NOT really close to the original it about 30% similar same point = the cycle chase the main character , the point was count by getting the object , you can control the main character differnt point = the score was set to 100 you dont have to collect all the object. we only have one life If you fail you fail . theres no object when you eat you can attack the cycle but if you get there star the score will plus 20 point the ghost isnt respong from the middle because it will take long time for them to find kodo . 2. What extra or creative details did you change or add to your version of the game? Why did you create these changes? 2.1.I give a star as a extra point it will be in the middle of the map it will subtitude the cherry in real pacman game 2.2. I program cycle when they see kodo they will follow so you can trick the cycle to trap at the corner of the map 3. What difficul...
The premise/story of your game the story will be PORO travel around the game will be similar to mario game but not having a lot of level because that will took a lot of time they will be the obtruct during the game. Poro have to find a way out oif each land there will be three land 1.SHURIMA 2.HOWLING ABYSS 3.NOXUS The characters of the game (how they will be created) the character will be create by drawing in side the scratch : or draing in the photo shop CHaracter that have to be create : PORO ENeMY : Azir , AHSE and her arrows , darious Brief description of the coding process create the character background and then started to coding A plan for completing the project in 4 classes CLASS 1. DONE ALL THE CHARACTER AND ENemy CLASS 2. PLATFORM HAS TO BE DONE CODIND PLATFROM CLASS 3. Back ground changing CLASS 4. Special effect : talking to enemy collect stuff INspire ...
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