kodo PAC-MAN





  1. How close is your game to the original? What is different? What is the same?
NOT really close to the original it about 30% similar

same point = the cycle chase the main character , the point was count by getting the object , you can control the main character



differnt point = the score was set to 100 you dont have to collect all the object. we only have one life If you fail you fail . theres no object when you eat you can attack the cycle but if you get there star the score will plus 20 point the ghost isnt respong from the middle because it will take long time
for them to find kodo .


2.What extra or creative details did you change or add to your version of the game? Why did you create these changes?


2.1.I give a star as a extra point it will be in the middle of the map it will subtitude the cherry in real pacman game

2.2. I program cycle when they see kodo they will follow so you can trick the cycle to trap at the corner of the map


3.What difficulties did you have? How did you fix this?

theres many diffical part

3.1 some part of the map was too small for KODO so I have to delete some part of the map
3.2  the cycle move super fast so it make the game super hard to play so I program kodo to move faster and faster
3.3 some time want to remove the land but when replac it it not the same hight so have to use the smooth tool to get the hight as other


4.What feedback did your beta testers have for you and how did you implement their suggestions?

From Flora  : It was good I love the obsicle of the game.

From kuromi : (she not finish her yet)

From teacher :  -

5.What would you improve with your game? What would be the next steps with your game?

It need a lot of improve First it it will great of the cycle can be kill by kodo when he eat the star

also it I need to measure the apple in the same line  it not really organize and the map not really comlpicateed enough.






















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